![]() This amiibo gives you a special paraglider skin in-game, as revealed by Nintendo. The Legend of Zelda: Tears of the Kingdom Link amiiboįinally, Nintendo revealed that a new Link amiibo will launch on May 12, and it looks pretty snazzy. Physical copy of The Legend of Zelda: Tears of the Kingdom.The following items are included in the Collector’s Edition: This will launch on May 12, 2023, alongside the base version of the game. ![]() It has gone in and out of stock across various retailers since its announcement, so be sure to keep checking in to see if it’s available. Nintendo also revealed a new Collector’s Edition, which will cost $130. Valheim finally comes to Xbox next month with full crossplayĪlso worth noting is that Tears of the Kingdom will cost $70 - a first for any standard Nintendo Switch game. The best Call of Duty games, ranked from worst to best That's it for the test setup and methodology - let's get into the benchmarks. If the results remain inconsistent or odd, such as those of the shadow distance settings, further benchmarks are run on two other systems for confirmation, an i7-6700HQ/GTX 1070 laptop and an R5 3600/GTX 980 desktop. Each individual setting is tested over two passes and, if the results are not consistent, retested further. ![]() This base was tested over a dozen times to ensure consistency and determine margin of error. All passes last between 150 and 170 seconds and are performed with no significant crashes or respawns.Įach individual setting is compared to a base setup using the settings mentioned above. Aside from the specific setting being tested, all settings are set to either "highest" or "on," while anti-aliasing is set to "TAA" and vegetation renderer is set to "indirect." Each benchmark pass consists of a full time attack run of Lamppi, Finland set to afternoon in the Fujin, and takes place from shortly after the countdown begins to just before the end of the stage. Camera 1 was used at the default FOV of 40. The game runs at 3440x1440 with no framerate cap and v-sync off. Version 1.1.0e of the Steam game is run on my personal Windows 10 system running a Core i9-9900K, GTX 1080 Ti, and 32GB DDR4-3200 CL16 memory. I also briefly tested each camera and found that camera 1 was the most demanding, while each camera following it gained a degree of performance. Each weather setting was also tested, but only sunset came close to being as demanding as afternoon. I tested several courses and eventually settled on Lamppi as the most consistently demanding, though all of Finland is typically quite demanding, as is Kvannkjosen. You can find the full testing methodology below. If you're planning on fine-tuning each setting, it's important that you read the notes for each setting rather than skim through the benchmark graphs. For example, each shadow distance setting has the opposite effect of what's intended. In the process of testing each setting, I noticed not all is as it appears to be. All options will be covered here, and at the end of the guide, I'll provide my recommended settings for three kinds of experiences: high-quality, mid-tier, and the bare minimum. For the past three days, I've been benchmarking each graphics option in Art of Rally in order to evaluate the impact on visuals and performance.
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