![]() It’s smaller and more compact than most of what we’re used to, but it packs a very mean punch. Think along the lines of a Viper, but in a Raptor shell.įinally, we developed a new Minerva-class Battlestar. Rather than ECM and mine-clearing, the Assault Raptor is an offensive weapon used for combat support. Next is a different model of Raptor: An Assault Raptor. I got one of these pretty early and it came in extremely handy - although it does need to be protected as it’s not offensive. Additionally, it can make supply runs to both Battlestars and Fleet Cruisers. It carries a supply of drones that can add ablative armor to ships during battle. We can’t take out the frakkin’ Toasters without researching and building better ships.įirst is the Celestra. Released along with the free Endurance update (which fixes, balances and adds a litany of items), The Broken Alliance also adds news ships, of course. Even though the Cylons still vastly outnumber the Colonial fleet, humans, being as they are sometimes pogees, are every now and then only looking out for themselves - rather than for the good (and ultimately the continuation) of humanity itself. The red under the flags show the troubled areas.īattlestar Galactica Deadlock’s latest DLC, The Broken Alliance, adds eight new missions to the game’s main storyline, perfectly integrated. People, previously unknown to us, appear with sometimes blatant, contrarian thoughts, while others have more covert intentions. There are also malcontents starting to weaken the unity of the Twelve Colonies, cracks are starting to show. The Quorum is not as solid as once thought. In today’s episode, “ The Broken Alliance ”, we find ourselves peering deeper into the ‘not-everything’s-okay’ world of Colonial politics. Both sides also expanded into the world of producing explosive mines: Proximity ones for the Colonial Fleet and Homing-Cluster ones for the Cylons. Unfortunately for the Colonial fleet, the Cylons were developing their own countermeasures with a very threatening Tech Cruiser which can both hack Colonial ships, as well as perform small FTL jumps - during a battle, no less! As to not be out-gunned by Colonial Vipers, they also built agile and powerful Defensive Gunships. Also, as a result of their research, they managed to construct an extremely tough, heavily-plated Heavy Cruiser. We learned that the Twelve Colonies had developed a small but heavy artillery, firepower-amped Assault Carrier. But it is strange.Previously, on Battlestar Galactica Deadlock: I guess I'll have to live with just this one Mercury in my fleet. I noticed it had an id, so I tried to assign a new id because I figure the shouldn't be identical. I even copied over the working Mercury into a different spot. So today I got greedy and wanted a second Mercury. A bit unexpected.īut I believed I had nailed it all down - make sure the missile and squadron stats are correct, keep the UnlimitedMode flag on the ship to true, and it should work. Apparently they have no strategy board marker for the Mercury Class, it seems to default to a Cylon fleet marker (easy to overlook), if you hover over it, it shows the fleet name, but if you click, you don't go to the fleet, but to the planet. But it still appeared in the list for the star system it was in, and I could order it around and send it to battle. At first I thought it didn't, because the fleets seemed to have disappeared from the map. I kept around some stuff lie the ship "history" (battles fought, ships destroyed is all listed in there).Īt some point it all worked. So I copied most of the Mercury content of a skirmish list over a Jupiter Mk 2 in my Skirmish List. But the skirmish fleet data is also available in JSON format, and the format for the ships seems really identical to that of the save game. ![]() There is however no ship that has the same slots as the Mercury (two missile slots, 2 regular squadron slots, 2 utility slots). I realized that the Adamant and the Valkyrie have one similarity - they have the same missile and squadron slots. Seems some check failed and the save game was considered corrupt.Ī while later I decided to try again. I tried again with the Mercury Class, and as mentioned in the post, it didn't work, the save game would not even be displayed anymore. Well, I got it too work relatively quickly by taking two Adamants and replacing the ship class id with that of the Valkyrie. The post was primarily about unlocking ships in the campaign, but later posts also showed that you could try to change ship class types inside a save game to replace existing ships with a different ship. I recently found a helpful post in the Slitherine forum: The Modern Ship Pack gives us the option to play the Mercury (Pegasus) and Valkyrie Classes Skirmish and Anabasis, but not in the campaign.
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